SolidWorks Animator animation example (3)

The face is the setting box for generating the path point. According to the previous analysis, the initial position of the robot is the first key frame, so click the “Add Path Point” button to add the first path point for ed. The Current Path Size is displayed as 1. Add a second path point below. This requires a part moving tool to help. ! ! Do not close the dialog that generates the path! ! Click the Move Component button and drag ed. This will cause the entire robot to slide together, drag it to the end of the track, and drag ed to the direction perpendicular to the track to expand the robot. This is the final position when the robot is finished. It should be noted that in the case where the dragged part has a large range of motion, such as ed in this example, and the assembly is very complicated, there are many unexpected situations when dragging the part by free dragging. Drag other parts, or use the part fixing/floating in the SolidWorks assembly to smoothly position the position. For example, in this example, drag the base to make ed reach the end of the track, and drag ed to set the base when the robot is unfolded. Fixed, etc. In the case that the dialog box for generating the path remains open, the animator only records the position of the selected part, and the position changes of other parts are not recorded, so in order to simplify the positioning work, we should drag the part with a small moving range as much as possible. Bring the selected part to the specified position. Now click on the "Add Path Point" button to add a second waypoint to the robot. If you want to make a part of the animation for one week, you can select the "Repeat start path as the end path point" option, so that the animator automatically covers the last path point with the position of the first path point part to ensure that the part rotates completely one week. . In the time setting column, set the delay time to 1 second and the length of time to 15 seconds. The delay time is the interval from the start of the animation to the movement of the part, which can give the viewer a buffer time to ensure that the initial movement can be seen clearly. Usually 1 second is enough. Unfortunately, the animator does not have a time control function between the path points. The length of time here refers to the length of the entire animation, not the time interval between the two path points. Click Finish to close the dialog. At this time, the animator records all the path points that need to generate animation, and the animation between the path points is troublesome.

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